{"id":6592,"date":"2014-06-14T08:46:42","date_gmt":"2014-06-14T08:46:42","guid":{"rendered":"http:\/\/onehitpixel.com\/?p=6592"},"modified":"2017-08-22T10:58:41","modified_gmt":"2017-08-22T10:58:41","slug":"talking-alien-isolation-with-the-creative-assembly","status":"publish","type":"post","link":"https:\/\/onehitpixel.com\/2014\/06\/10\/talking-alien-isolation-with-the-creative-assembly\/51259","title":{"rendered":"Talking Alien: Isolation with the Creative Assembly"},"content":{"rendered":"

Game Name: Alien: Isolation<\/p>\n

Platforms: PC, PlayStation 3,\u00a0PlayStation 4,\u00a0Xbox 360,\u00a0Xbox One<\/p>\n

Publisher: Sega<\/p>\n

Developer: Creative Assembly<\/p>\n

Genres: Survival horror<\/p>\n

UK Release:\u00a0

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We recently got the chance to go and take a look at\u00a0Alien: Isolation<\/em>\u00a0\u2013 the new game in the popular franchise now under the wings of\u00a0Total War<\/em>\u00a0veterans The Creative Assembly. We\u2019ll have a preview on it up a little later today, we first got the chance to talk with\u00a0senior designer Gary Napper and creative lead Al Hope about the upcoming title.<\/p>\n

For those gamers who were disappointed with Gearbox\u2019s interpretation of the franchise, how are The Creative Assembly doing things differently?<\/strong><\/p>\n

It\u2019s important to note that this game has been in development for over three years and has always had its own vision of recreating the feeling of that single terrifying\u00a0Alien<\/em>\u00a0we love from the first movie. This is not a game about machine guns and mowing down a horde of Aliens. This is about being underpowered and unprepared to deal with a single creature that is deadly and smart. You are being hunted and that is terrifying.<\/p>\n

Alien: Isolation<\/em>\u00a0seems the closest the game has come to being a homage to the films. Do you feel pressured by this?<\/strong><\/p>\n

I think we put more pressure on ourselves than any outside influence. This is the\u00a0Alien<\/em>\u00a0game we\u2019ve always wanted to play so we are very critical of our work and how we approach constructing the game both mechanically and visually. We are the first to point out if something does not look or feel right as we are honestly huge fans of the film.<\/p>\n

What has been the most difficult design challenge in creating\u00a0Alien: Isolation\u00a0<\/em>so far?<\/strong><\/p>\n

Our greatest creative challenge has been the Alien, it\u2019s totally unique. The AI programmers have done an incredible job at creating a creature that feels like it is a smart and capable, deadly hunter that can stalk around under its own behaviour and dynamically use its senses to track you down.<\/p>\n