{"id":6561,"date":"2013-12-31T07:18:29","date_gmt":"2013-12-31T07:18:29","guid":{"rendered":"http:\/\/onehitpixel.com\/?p=6561"},"modified":"2017-08-22T07:49:14","modified_gmt":"2017-08-22T07:49:14","slug":"worth-the-risk-from-playstation-3-to-the-xbox-one","status":"publish","type":"post","link":"https:\/\/onehitpixel.com\/2013\/12\/28\/worth-the-risk-from-playstation-3-to-the-xbox-one\/50007","title":{"rendered":"Worth the Risk? From Playstation 3 to the Xbox One"},"content":{"rendered":"
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A confusing title perhaps, but hear me out.<\/p>\n<\/div>\n

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Back when Sony announced the PlayStation 3 the news of a brand new Cell Processor shook the industry. The concept was very different to anything game developers had seen before and creating games for it was a daunting prospect. On paper the new processing unit offered unmatched performance in calculations and it ate through specific code at an amazing rate. But it was not the general purpose CPU (central processing unit) games developers were accustomed to, which meant more time committed to harnessing such specific power.<\/p>\n

As they say; \u201ctime is money\u201d and that is indeed what early PlayStation 3 development munched into. Very few developers embraced the new technology, opting instead to develop on the rival system first before chucking the code back at the PlayStation and making it work as best as possible. This meant inferior third-party titles were becoming common on the PS3, an understandable business practice, but somewhat of a crime given the power under that PS3 hood.<\/p>\n

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\"\"Then came along Nathan Drake in Naughty Dog\u2019s\u00a0Uncharted<\/em>, a game stated as not being possible on \u2018other\u2019 hardware at the time. Aside from the game being an absolute joy to play, it was an eye opener to what Sony\u2019s new machine could actually achieve. Any non-believer not then believing all the former PS3 hype after playing\u00a0Uncharted<\/em>\u00a0was simply just fanatical and blind to the truth. The PlayStation 3 had just landed a \u201cwe told you so\u201d blow to all skeptics in the industry through the almighty Cell Processor and the generous space offered on the new Blu-ray optical format.<\/p>\n<\/div>\n

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You should know the rest;\u00a0Killzone 2<\/em>,\u00a0Uncharted 2<\/em>,\u00a0God of War III<\/em>,\u00a0The Last of Us, Heavy Rain\u00a0<\/em>and\u00a0Beyond: Two Souls<\/em>. Interestingly enough,\u00a0Tomb Raider<\/em>\u00a0and\u00a0Grand Theft Auto V<\/em>\u00a0also looked and played better on the PS3 than the Xbox 360. Developers had harnessed the extra grunt the PS3 offered, even reading an expert analysis of the two mentioned titles confirmed that (though a little late) the PS3 was indeed benefitting from the \u201crisk\u201d Sony took with the new hardware when designing the system.<\/p>\n<\/div>\n

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Entering the next-generation I was torn between the PS4 and Xbox One, I really could not decide. But I remember being underwhelmed by the hardware they were both packing out of the box. They are both packing off-the-shelf hardware slightly customised for specific use as a console, nothing too fancy and all very generic. It was great news to hear the Xbox One was to use Blu-ray and fairly exciting to learn eight gigabytes of very fancy memory was in the PS4 genes.<\/p>\n

Overall though, pretty dull to be honest. Some could argue that leaves the spotlight on the games, perhaps rightfully so, but when entering a new generation I want to hear about new hardware with amazing potential that could be the real game changer. For Sony and\/or Microsoft to take risks that could mean developers creating experiences that are decisive leaps in gaming as a whole.<\/p>\n<\/div>\n<\/div>\n