As a work of art – exceptional. As a game – woefully inept.
Game Name: Rain
Platforms: PlayStation 3
Publisher: Sony Computer Entertainment
Developer: SCE Japan Studio
Other than creating the right atmosphere Rain’s visual positives end there. Animations are clunky, textures are poor, character models vastly too simplistic and graphically it never impresses. This wouldn’t be a problem if the gameplay was something to shout about but it’s a facile attempt. Misdirecting baddies with sound by jumping in puddles, becoming partially visible thanks to mud and hidden enemies attempt to give an otherwise droll interaction set some live but never muster more than a whimper.
Rain has to polarised sides. On the one hand it’s an emotional tale that, upon completion, is clever and expertly executed despite its dispiriting nature. How friendship, fear, hope and grieve were all created using so little is mightily impressive, but almost everywhere else Rain disappoints. There is no depth to the gameplay and little enjoyment to be found from it – and despite unlocking “memories” for a second run there’s little incentive to do so.
As a work of art, Rain borders on exceptional. It keeps pushing you until you feel as though you’re going to break before hitting you with a punchline that sets it all into place. As a game though, it is distinctly lacking, woefully inept and vastly outdated. There is little that holds your interest to play and it sadly would’ve been far better without a controller of any sort.