Editor’s Note: We've chosen our twenty-five most anticipated games of 2014 from an extensive list of confirmed and highly likely releases for next year. Having each voted for the games on the list and then processing the results through a methodical algorithm we’re here to bring you the results. We'll take a look at what we know about each game, plus the reasons the team voted for each title, with an article every day until Christmas day - when we'll reveal our most anticipated game of 2014. To see all previous games in this feature, visit the dedicated hub.
So this may be confusing, but we’re counting Metal Gear Solid: Ground Zeroes and Metal Gear Solid V: The Phantom Pain as the same game. This is because the former was announced before the rather secretive trailer surfaced for The Phantom Pain. – which some worked out by examining the logo very closely to see that the edges of the letters spelt out Metal Gear Solid V.
Even more promising is that since the action takes place in the 1980s, it would be guaranteed that the protagonist would more than likely be Big Boss – the Snake featured in Metal Gear Solid 3: Snake Eater. This arc was infinitely more interesting considering I’d played the original Metal Gear courtesy of a collection released for the PS2.
Xbox owners will be particularly keen for Ground Zeroes‘ exclusive mission. Dubbed “Jamais Vu”, the mission will be set in Cuba with the player taking on the role of a familiar face from the future – Raiden, in full Metal Gear Rising: Revengeance attire. If we didn’t know any better, this could be what was originally envisioned by Kojima Productions for Metal Gear Rising back when it was first announced.
Given that it has been no secret that Kojima Productions were hard at work on the FOX Engine since the completion of MGS4, it should come as no surprise that both games will use the Konami owned developer’s engine. What is surprising is that while the franchise has been toying with the open world format since its 3D inception, the two new games will take place in sandbox conditions. Real world weather will both help and hinder you, forcing you to adapt to your surroundings. Sandstorms for example make it harder for enemies to see you, but also restrict your field of vision too.
This game also sparked a little controversy when the sole female character Quiet was first revealed. Debate has sprung up about her character, whether or not it is deemed as sexist fantasy or as Kojima would like us to think – there being more that meets the eye. Quiet is certainly disappointing when looking at her from face value, but I’m willing to give her the benefit of the doubt if when playing the game itself there is a particular reason for her skimpy, impractical attire.
There is also the controversy surrounding the replacement of long-term Snake voice actor David Hayter for a touch of Hollywood in the form of 24 star Kiefer Sutherland. I will miss Hayter’s husky voice, especially as whenever I lose my voice I can do a pitch-perfect Snake impression in his style, but I have hopes for Sutherland doing the role justice.
But whatever the case, we’re probably going to be in for yet another awesome yet convoluted instalment in the ever-expanding Metal Gear Solid franchise. Should it all come together, we should be in for an open world experience that grants us the ability to scope out the environment, be unseen as we methodically take out the guards, and get out via the extraction point before anyone realises what is going on. Konami has a lot riding on this particular game, so fingers crossed that it is revolutionary as promised.