Capcom Tries To Explain Why PS Vita Was Snubbed For Resident Evil: Revelations Port

Dave Irwin

Dave Irwin


on January 24, 2013 at 5:34 PM

The eagle eyed among you will probably have noticed that the reveal of port Resident Evil: Revelations to all other platforms snubbed the PlayStation Vita. Considering this was originally a handheld game, this was quite surprising. Capcom Product Manager – Mike Lunn, replied to some of the questions over on the PlayStation US Blog.

When we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc. This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent.

He later adds that the “3DS and PS Vita infrastructure, let alone developing games for them, are extremely different beasts. Even just the screens as you mention are completely different resolutions/functions.”

That’s all fine and dandy, but it doesn’t really explain much. Surely if the 3DS and PS Vita’s infrastructures are different to each other, then they’re also very different to their console/PC counterparts too. The fact that this is gracing the PlayStation 3 (albeit without 3D for consistency’s sake) is telling that all they’re focusing on is to try and emulate the horror movie tropes.

Given the short development time though, it isn’t surprising that they wished to focus on a home experience. Resident Evil:┬áRevelations will launch on May 24 on PlayStation 3, Xbox 360, Wii U and PC.