Community Game Of The Year 2012: Best PlayStation

Dave Irwin

Dave Irwin


on December 21, 2012 at 3:30 PM

Editor’s Note: We recently asked you, our community to vote for your Games of the Year across a variety of categories, and following all of your votes it’s time for the results. Enjoy.

Last year we got perhaps the best swansong to a franchise that defined the PlayStation 3 – Uncharted. When Drake’s Deception won our Community Game of the Year 2011: Best PlayStation 3, we also eventually crowned it as grand champion, taking Game of the Year 2011. This year we’re lumping both the PlayStation 3 and PlayStation Vita into one category. Nominees this year include a brawl of Sony’s best known franchises, musical platforming at its best, toy cars on a dirt track, massive space battles with mechs, a voyage of self discovery, and an incomplete portrait. One thing is for sure, the winner of this category sure has a lot of pressure courtesy of last year’s results.

The Nominees were:


The game our community have sworn in as the best game on a PlayStation platform is Journey, scoring a whopping 69.92% of your vote. It’s a margin that second place The Unfinished Swan could never have made up, despite securing 9.76% of the total accrued votes, and yet I’m not surprised. Thatgamecompany have released games that evoke a different way of thinking, feeling, and ultimately experiencing what is on the screen, through the mesmerising fl0w and the astonishingly in-depth Flower.

Our review for Journey was not a typical style to say the least, taking on the form of a story. It is well worth a read as it beautifully says why this is so compelling, but this excerpt sums up everything in one nice and tidy sentence: “I am one of the most profound and empowering experiences you will have and whilst I may only take you for a few hours, they will be some of the best hours of your life.” Deep stuff indeed.

Upon realising that this had garnered so much praise from our community, I was encouraged to embark on another Journey of my own. Coming back on this pilgrimage after a long hiatus was as if I was travelling for the first time. The sights and wonders of the world presented before you are only eclipsed by the compassion one feels for the companions you meet along the way. The limited speech you are offered means that you are given two options: Stick together or Go your separate ways. When I lost my first friend after the joyous time we spent together, there was an overwhelming sadness. When I found my second friend, I was determined to stick with them until the very end. We endured hardships equivalent to Sam and Frodo in Lord of the Rings. We were determined to get to our Mordor together. No game in existence does anything as powerful as this, even if the gameplay itself is a little more traditional than thatgamecompany’s other motion controlled efforts.

When games count as art, that is remarkable; but when a game brings out human reactions because of what you’re doing, that is when it becomes special – a treasure in a sea of shallow experiences designed to be purely fun. When a game teaches you things about yourself, that is when it transcends all traditions associated with our industry. I am lucky that I went on this particular pilgrimage and I have you, the One Hit Pixel community to thank, for voting in Journey as the Community Game of the Year 2012: Best PlayStation game.