Editor’s Note: It’s that time of year again. We’ve chosen our twenty-five most anticipated games of 2013 from an extensive list of confirmed and almost certain releases for next year. Having each voted for the games on the list and then processing the results through a methodical algorithm we’re here to bring you the results. We’ll take a look at what we know about each game, plus the reasons the team voted for each title, with an article every day until the end of the year – when we’ll reveal our most anticipated game of 2013. To see all previous games in this feature, visit the dedicated stream.
After Nihilistic tried and failed with two attempts, the Vita has been crying out for a great first-person shooter. Sony’s struggling hand-held boasts dual-analogue sticks that give the system potential to be the first portable console to give us a ‘proper’ shooter, but as of yet, nine months after the system’s launch, this potential has not been realised. After Nihilistic Software tried and failed with two attempts (Resistance: Burning Skies received a ‘D+’ rated review whilst Call Of Duty: Black Ops Declassified has been universally panned since its release), Guerilla Games are now on hand to give the Vita the first-person shooter it deserves.
The game in question is Killzone: Mercenary, a continuation of the awesome Killzone franchise which has already seen three major console iterations (two this generation and one on the PlayStation 2) plus a PSP spin-off. Whilst none of the One Hit Pixel team know a great deal about the upcoming title, the caliber of the people working on it give it real promise. Nihilistic were never a high-profile developer, but Guerrilla have delivered quality on each of their previous projects.
“After Nihilistic tried and failed with two attempts, the Vita has been crying out for a great first-person shooter.”
So, other than being a first-person shooter, what exactly is Killzone: Mercenary? Unlike the console Killzone releases in which you take control of a soldier, you play as a (you guessed it) mercenary with the sole interest of earning cold, hard cash. In the game’s cinematic reveal trailer (see below) your character is assigned a target to eliminate and earns credits for each foe he disposes of. It also, from the limited gameplay clips we’ve seen, looks astoundingly pretty for a portable game and utilises the Vita’s front touch-pad by giving the player prompts to swipe the screen to perform a melee kill.
Amongst those excited are our editor-In-chief, David Howard, who explained why Killzone: Mercenary was one of his most-anticipated games of 2013:
“Killzone is my favourite shooter franchise of this generation so another jump into the Helghan world is most welcome. It’s also vital for the Vita that this one hits the mark following the less than impressive reviews for both Resistance and Call of Duty on the handheld. We know very little about the title currently but the credits-for-kills system looks interesting and could be ideal for a pick-up-and-play game mode. Hopefully there’ll be some sort of multiplayer or co-op, but the main thing is that the game stays true to the series roots and delivers a graphically powerful shooter with a heavy-set feel and thoroughly enjoyable combat”.
One of the staff writers here at One Hit Pixel, Ryan Martin, also gave out good vibes regarding Guerrilla’s latest project, saying that:
“With so few big franchise games coming to Vita, we kind of have to look forward to all that have a massive name stuck on it. With Call of Duty and Resistance being the only First Person Shooters on the handheld, it is important for Guerilla Games to show the true potential of the Vita and make full use of those dual analogue sticks. The Vita sorely needs that multiplayer hit and a strong reason for people to invest in the handheld”.
Killzone: Mercenary will release in 2013 exclusively on the PlayStation Vita.