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I remember seeing The Unfinished Swan on either the 1UP show or the fractured off show Co-op and it looked wonderful, however, since then I’d heard nothing on the indie title. Until now, as the game is set to release on the PlayStation Network.
Ian Dallas, Creative Director, Giant Sparrow took to the PlayStation Blog to inform the watching world, and in the process apologised for the silence since a prototype of the game was spotted in 2008 – which explains why I’ve heard nothing about it.
The first-person painting game looked intriguing to say the least when it was showcased four years ago, and in the time since then the team has been hard at work on the title and even signed a deal with Sony to make and release the game on the PlayStation Network.
Similar to the deal which thatgamecompany signed with Sony – what they can an “incubation deal”, Giant Sparrow not only got funding, but were also provided office space, equipment and advice.
“One of the biggest challenges we had was figuring out what the game was going to be about,” said Dallas. “The idea of painting a white world is pretty abstract. You could make all kinds of different games about that. A lot of people who saw it a few years ago assumed it was going to be a horror game. And it totally could have been. But after splatting stuff for a few months, we realized what we liked most about it was the sense of wonder it created. We liked not knowing what was out there.”
“So we made a game about creating a sense of wonder. Our goal is to give players strange and beautiful experiences they’ve never had before. We want to give people genuine surprises, and then keep on surprising them the whole game. The painting a white world stuff is actually just the first 15 minutes. After that, things get really weird.”
Well, I’m certainly excited for the title and it’s encouraging to see that the more abstract and potentially ‘arty’ releases continue to hit the PSN.