Robert Bowling Announces Formation Of Robotoki
In March, ex-Call of Duty creative strategist Robert Bowling announced he had resigned from his position at Activision and speculation was rife regarding a reunion with ex-Infinity Ward bosses West and Zampella at Respawn Entertainment. However, Bowling has revealed he is to open his own development studio called Robotoki.
In an email conversation with GameInformer, Bowling said he began formulating ideas about his own studio as soon as he resigned from the Call of Duty publisher.
“Robotoki is focused on being a developer development studio that just happens to make games,” he stated. “We are focused on our team first and everything else second, because I believe as an industry; we have a lot to learn on how to treat talent. While we continue to out stride film and music entertainment in other areas, we are falling severely behind in how to properly inspire and support our creative talent.
The studio’s first title, due out later this year, will be coming to consoles, PC and mobile devices.
“As a developer, our focus is on creating a universe first, experiences second, and game mechanics last,” said the new founder. “With focus being on universe, we aim to create experiences that transcend platforms and genres and allow our players to connect to our world, their characters, and gameplay via any medium (console, PC, or mobile).
“However, how they experience the world is unique to their device. The mobile / tablet experience should not mimic the console or PC experience, it should be additive to it, not supplemental. Allowing them to support their console and PC experience, continue their progression, but by experiencing the world in a meaningful and unique way.”
Bowling was also keen to point out that Robotoki is entirely self-funded and will only enter partnerships with those that support this model.
“I wanted to create an environment where the creative vision holders held complete control over their work and could guide and maintain it from concept to execution,” informed Bowling.
Before finishing the interview, Bowling added, “Our focus is creating an experience that is no longer strictly single player, strictly co-op, or strictly multiplayer, but adapting the strengths of each of these into a unique experience that is fueled by the actions and contributions in each.”