We Speak With Chet Faliszek About Counter-Strike: Global Offensive
Whilst at this year’s Eurogamer Expo, both myself and our Editor David Howard got the chance to speak to Chet Falisek from Valve, about the upcoming downloadable title of Counter-Strike: Global Offensive.
Dave Irwin: The Counter-Strike franchise has such a decorated history and is one of the most popular online multiplayer shooters of the past ten years. What does Counter-Strike: Global Offensive bring to the table?
Chet Faliszek: We took a look at both Counter-Strike (CS) and Counter-Strike: Source and decided we wanted to make the definitive version. It is still a competitive tactical shooter; we still wanted it to be about pitting the player’s skill against other players. But if you play Counter-Strike: Source now, you’re just thrown into a match against many other players with no idea if they have played the game for years or are just starting out. In order to address this for Counter-Strike Global Offensive, we are implementing a skilled match-making ranking system. When you log into a game here, you will now go up against people of the same skill level with the potential to improve and fight more skilled players as you play.
David Howard: I’ve never actually played Counter-Strike game in my life…
How could you avoid it?!
“If you look at the statistics now, [Counter-Strike] is still the number one tactical shooter on the PC with 25 million people playing it.”
David Howard: Well, I grew up with Doom, Duke Nukem and the like, because that’s what my friends played. So what does Counter-Strike: Global Offensive offer to people like me who have never touched the franchise and aren’t playing for nostalgia reasons?
If you look at the statistics now, it is still the number one tactical shooter on the PC with 25 million people playing it. Don’t get me wrong, there are other shooters out there that are a lot of fun; when Battlefield 3 comes out, I’ll be playing the hell out of it! But if you want a pure competition of skill, where it is you versus the other guy, this series is the one to play. There are pro-leagues that use the game for competitions, because it has good clean matches where the man with the most skill wins. When you die here, it isn’t because someone is exploiting a glitch or someone has put in so many man hours into the multiplayer that he has unlocked a lot of perks, it is how good you are at that moment of time.
David Howard: Valve is releasing this on Xbox Live Arcade and PlayStation Network. Why is this coming to consoles as well as PC, and why as a downloadable game?
We originally looked to release this on XBLA as a downloadable title as an update to Counter-Strike: Source, but then we started thinking about it a little more about expanding what it has to offer. We had started working with Sony a little more on Portal 2, so it seemed pretty natural to bring this to the PlayStation Network. We also wanted to address some of more unusual problems, good problems actually. Many people play Counter-Strike and Counter-Strike: Source are pretty set in their ways, and feel that their respective Counter-Strike was the definitive version. What we want to do is bring out a new product where everything each of the communities loved about their game is there and put it into one game.
“What we want to do is bring out a new product where everything each of the communities loved about their game is there and put it into one game.”
David Howard: I still know a lot of people who play the original Counter-Strike and Counter-Strike: Source, so do you expect that this new game will take people away from those games?
That is a little hard to predict. When we released Counter-Strike: Source, two separate communities formed, so with the inclusion of Counter-Strike: Global Offensive into the mix it is very hard to say what will happen. We’re listening to players and the feedback they’re giving in order to try to make the best game we can, but at the end of the day it is up to the players to decide which game they want to stick with. We’ll see what happens!
David Howard: One of the current trends with console games seems to be DLC. Should we expect to see DLC for Counter-Strike: Global Offensive?
We’re focusing at the moment in the core gamerather than seeing what could be made into DLC. One of the reasons the Portal 2 DLC is so late is that we don’t actually start planning the DLC until the main game is ready.
Dave Irwin: So in a way it is a kind of “it is ready when it is ready” philosophy?
Yeah. If we have any ideas that we want to implement into a game, and we have some time to make it before it ships; why don’t we add it in before we ship it, rather than potentially have to charge for it later?
David Howard: Back when you made the original Counter-Strike, was it something you ever envisaged coming to home consoles?
There was a version of the original Counter-Strike ported on Xbox, but creating the game for consoles as well as PC makes so much sense because we had learned so much with Left 4 Dead series and so we are able to bring what we had learned those lessons into making Counter-Strike: Global Offensive the best game we could make for home consoles.
Counter-Strike: Global Offensive is due out Early 2012 for PlayStation 3, Xbox 360 and PC.